| Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Scheneighnay McBob
 Bojo's School of the Trades
 
 1058
 
 
      | Posted - 2012.12.17 00:13:00 -
          [1] - Quote 
 Here's what I figure the most effective counter is for these roles
 
 Deployables logistics- assaults & snipers
 Medics- snipers
 Snipers- countersnipers, vehicles, heavy AV
 Assaults- heavy assaults, vehicles
 Heavy assault- deployables logistics, vehicles
 Tankers- any AV
 'gunship" dropshippers- AV heavies
 Spawn dropshippers- swarm launchers and forge guns
 Support logistics pilots- what?
 AV- assaults, snipers
 Heavy AV- deployables logistics, assaults
 
 I could be more specific, but this is just a quick post
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        |  Scheneighnay McBob
 Bojo's School of the Trades
 
 1058
 
 
      | Posted - 2012.12.17 02:15:00 -
          [2] - Quote 
 
 Icy Tiger wrote:Honestly, there is no proper counter for a sniper. Sure, you could use a tank or dropship, but that's pushing it, and a sniper parked high up somewhere with Sharpshooter Lvl. 5 is impossible to take out without a dedicated counter sniper, which I believe is a flaw in mechanics with a weapon that can be skilled up so powerfully. Also, a sniper is incredibly easy to use at the moment. Wait until artillery, cloaking (works both ways), and bombers.
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        |  Scheneighnay McBob
 Bojo's School of the Trades
 
 1058
 
 
      | Posted - 2012.12.17 22:56:00 -
          [3] - Quote 
 
 Icy Tiger wrote:Scheneighnay McBob wrote:Icy Tiger wrote:Honestly, there is no proper counter for a sniper. Sure, you could use a tank or dropship, but that's pushing it, and a sniper parked high up somewhere with Sharpshooter Lvl. 5 is impossible to take out without a dedicated counter sniper, which I believe is a flaw in mechanics with a weapon that can be skilled up so powerfully. Also, a sniper is incredibly easy to use at the moment. Wait until artillery, cloaking (works both ways), and bombers. That's the thing, we can just always say "wait until x balances y out", however it still ruins the game until that patch comes out. It's a beta, which is why people are forgiving and are quick to look at the future, but once the game goes live, counter measures need to be placed quick, without people having to wait until the next patch or update. That also works both ways- if we balance A B and C out, the brand new D could throw everything out of balance again.
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